Expanded "Tile Set" and Mapping Functionality

There is now an ability to use multiple tile sets in one work. You can select a different tile set for each map.
Also, you can set passage attributes to things like a "bush" or "counter" much more conventionally.
Change Settings in an Elaborate Yet Simplified "Database"
Set damage calculation formulas for skills and offensive items directly in the database. Also, item data can be modified to add a "trait" or "on use effect". Change settings in detail for attributes tied to abilities, the number of times to attack, the degree of effectiveness, et cetera. You can also change these settings by a numerical value to be definitive or by chance.
Originality Without Drawing with the "Character Generator"

A character generation tool comes bundled with as an evolved form of the web based
'Chibi Character Maker'. Assign parts such as "Hair", "Bangs", "Contour", and "Clothing" to create both face and walking graphics.
Additionally, We Present the Following as Now Possible

*It's now possible to walk in single file. In addition, you can now have a party size of 5 or more!
*However, any members after the front 4 are counted as reserves and will not participate in combat or become part of the single file line displayed on the map.

*Battle background can now be set. Battle backgrounds can also be created by combining two parts together.

*A new "TP" parameter has been added to combat skills to be used for finishers.
*Video (Ogg Theora format) can now be played through event commands.