RPG Maker VX Ace (22)
Hello all! It's finally here...
RPG Maker VX Ace has been released in English!
Click here to buy the program.
RPG Maker Web has announced that the English-language version of RPG Maker VX Ace will be released
March 15
In only 2 weeks, you will be able to get your own, legitimate copy of RMVX Ace! The price tag is $90 USD, through digital download only (at this time). Preorders start March 1 (that's tomorrow!), which will come with a discount and some bonus material.
Go here to sign up for more info.
Another chance to win a copy of RPG Maker VX Ace
K2_WRITTEN_BY_MALE LokiIf you missed the last contest, or weren't the winner, there's another chance to win a copy of RMVX Ace. The contest can be found here: http://blog.rpgmakerweb.com/announcements/hit-the-high-ad-spots-contest/
From the contest page, here are the rules:
- Produce a ~1:30 second ad spot for your game and upload it to Youtube. Email the link to the trailer to This email address is being protected from spambots. You need JavaScript enabled to view it. with the title line of “Hit the High (Ad) Spots Entry”.
- The trailer is to be for an RPG Maker XP or RPG Maker VX project.
- The trailer may not contain any resource that you do not have the rights to use.
- The trailer may be for a project you have made in the past, are in the process of making now, are going to make in the future, or even a project you never intend to make at all.
- The trailer can have already been made before the contest began, just make sure that it obeys all the other rules.
- All entries must be emailed by 11:59 PM January 22nd EST (GMT-5).
The point of the contest is to make a game trailer. Good luck on your entry!
The folks over at rpgmakerweb.com are holding a contest in which users of XP and VX submit a 3-5 minute long cutscene. Submissions will be voted upon by fans, and the winner will receive a spot in the English RPG Maker VX Ace beta. This will grant the winner early access to Ace in English, as well as being offered a free full copy once it is released! For more information, you can click here. Submissions must be turned in by January 3rd at 11:59PM EST.
Good luck!
RMVX Ace has been released on CD in Japan. Esrever will begin working on a translation patch as soon as he receives the program. You can download the RMVX Ace RTP below:
The RPG Maker VX Ace RTP has been released by Enterbrain! Download it through a mirror here: http://www.rpgmakervxace.net/index.php?/topic/321-download-the-rmvx-ace-rtp/
I've gone ahead an uploaded a revision to the pre-release translation of RPG Maker VX Ace based off of the trial version. With this newest revision, you'll find that the trial database has been fully translated (along with the maps/events that comes with it). Finally, there were some new edits made to translation of the software itself. You should find this to be shaping up to be pretty complete, but I do realize there is still some work to go. You may find the newest revision, here.
That being said, please do try it out and follow these updates to know when I have a new revision out. My aim is to have everything except for the help file completed by December 15th, 2011 so it is ready to go for the full version of Ace.
Take care!
RPG Maker VX Ace Trial - Translated into English
K2_WRITTEN_BY EsreverI've just released a pre-release version of my translation of the RPG Maker VX Ace trial. The software is 100% translated. However, the database, script comments, pop-up hints, and help file have yet to be translated. So, do know that. I have plans on translating those as well, but I need a break at this time. :D
In any case, if you'd like to try it out, head over to the Downloads section. Enjoy!
This is just a short update for you all. I've taken some time to translate the image from the latest Tkool blog entry. It's a full view of the Terms tab inside the database. If you'd like to see it, please click here.
RPG Maker VX Ace - Fourth Gap "Special Abilities"
November 28th, 2011
In today's fourth gap, and concerning a new element, we'll lightly touch on special abilities.
<Today's Gap> Special Abilities
In Ace, you can now set up skills to use points called TP, rather than MP. TP is represented in the image below as a green gauge.
TP is accumulated over time during battle while performing actions (usually normal attacks and skills), as well as when suffering from damage. Once TP reaches a set value for a character, it will become usable. When collecting TP, you can use it quickly on the small fry, but while at a boss, you'll likely want to save it up until the gauge fills to throw the very best maneuvers.
With default settings, magic will consume MP while special abilities will consume TP. It will be displayed on the battle screen like so.
The following image may be viewed larger (click on it to see an enlarged image). Pay attention to the red frame.
Did you notice anything? In Ace, you can freely add any type of skill. Please know that the number of frames that correspond to "Skill" may be increased freely. I'm very fond of this, personally!
*** Usage Example ***
I won't go too in-depth. Only about this!
Here you will see added character specific battle commands.
Character skills are prepared into subdivided categories. For example, if a character is a swordsman, the command itself is divided up for each stage of the skill.
Perhaps something such as having special abilities (= those not requiring a sword), arts (= requiring basic sword skills), mystic arts (= requiring mastered sword skills)? Needless to say, magic may also be subdivided (spirit magic or holy magic). It's also possible to make skills unable to be used unless a certain weapon type is equipped.
This is just one example to give you a feeling of how to work with the data, and I'm sure many ideas will come easily. As for that, "RPG Maker VX Ace" will be released on December 15, 2011!
